10/13/2010

Sort of like a metaphor for the modern work-environment.

Imagine this: you are an eraser-like looking object in a two dimensional world that hast to flee from lava coming from the ground while avoiding bricks that look like condom wrappers. Picture this with repetetive electro music and you get "Avalanche!".
The concept, as I just told you is ridicolously simple: bricks rain out of the sky (I wonder what meteorologists would say to that) while the screen gets filled with a red, transparent liquid through a pipe in the ground. A game description titled this liquid as "lava", though I fail to see lava being transparent. And having a flat surface. But whatever, this is not the point.
Am I the only one who thinks that the bricks look a little like condom wrappers?
The point afterall, is entertainment. And back in the day it just took a yellow circle eating white dots while being chased by blobs in 4 colours for that. And now we have more than 16 colours and don't have to use midi anymore. Which brings me to the only aspect of the game that really annoys me: the music. Yes, it is neat to hear the soundtrack "Dreams From Above" by "Maze Master" once. Or twice. Maybe a third time is fine, too. But after that it just gets annoying. And there is no way to turn it off. Dear game designers: don't do that. Some of us got our own music to listen to and would love to carry on listening.
Whatever. I wasn't done talking about the game. Because jumping up isn't enough. You can also jump from the SIDES of the blocks. And you can jump on blocks that are still in the air. But don't get excited just yet, because it becomes a necessity once the lava rises too quick to stay on the blocks that already landed.
Aw balls.
Your goal is simply to survive, which can be quite difficult considering that the lava burns you and the blocks crush you. And sometimes you just get trapped. Which is especially annoying if you already reached 260 ft.
And can someone tell me why exactly the blocks would have a hole in the middle? Did the game designers want to save money on material? Is there some subliminal message involved? Where the blocks too heavy before and wouldn't fall slow enough? Does it have something to do with aerodynamics?
No one knows.
Anyhow, I really recommend you check out Avalanche and try to beat my 520 ft. I didn't include a screenshot, because I forgot. You'll just have to believe me on this one.

14 comments:

  1. this is verry interesting man

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  2. fun game - got to couldn't get past 400.

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  3. Pretty fun, I have to agree about the music. I just turned down my volume and plugged my iPod into my radio dock.

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  4. This looks pretty cool, gonna check it out. Should be a good time waster when WoW's down.

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  5. Cool game, thanks for sharing. :)

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  6. O snap! I played this game a few years back! I forgot all about it!

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  7. This Blog + Minecraft = WTFITS6AMIHAVENTSLEPTYETIHAVEAPRESENTATIONTOMORROWOHSHITOHSHITOHSHIT!!

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  8. That game is hard, I cant beat 25 feet :o

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  9. This game looks familiar and if I'm correct, I sucked at it. :P

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  10. Cool game, slick presentation. Thanks for the rec

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