However, I gave Bubble Tank 2 a fair try. I was actually quite surprised, because I played Bubble Tanks 1 before and didnt know it had a sequel and a spin-off: Bubble Tank Tower Defense.
The idea is that you control a tank, made of bubbles, that shoots bubbles at other tanks, made of bubbles and collect bubbles they drop while driving( swimming?) around in a bubble.
I have no clue whatsoever how anyone would get the idea to make tanks from bubbles, seeing the defensive capability of soap being quite low. And a war of soap tanks could be won quite easily with, say, sand. Whatever. It's a game and games don't need realism! Fuck yeah, games!
So you start off with a pretty basic vehicle made up from a few blue and yellow bubbles, the yellow ones indicating turrets.
|You grow with more bubbles.|
Every enemy you kill drops little bubbles you can collect to grow and later on evolve (Darwin would kill me right here) into a bigger, better tank, either a fast one or a slow, heavy damage thing, or something inbetween. The problem is: whenever you take damage you loose collected bubbles and once the bubble counter reaches zero you start at the first bubble. Which sucks major ass, because you get hit. A lot.
But that is not the biggest problem yet. The biggest problem is that at some point the level bubbles get so crowded with enemies that sputter bullets like they're special or something because their mommies didn't love them enough. I have no clue what went through the developers mind. It must have been like "yeah, bathroom stalls are pretty awesome, because you don't have any space and have to avoid all the shit. We should totally include that into our game."
|Kekeke Zergrush. The one in the red circle is me, btw.|
"This is bullshit", I said and shut the game off.
Now I remember why I hated Hero interactive.