tag:blogger.com,1999:blog-63994780722452152932024-02-19T16:09:09.464+01:00Mini games for me and you.Everyone needs to kill time. Here is how to.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.comBlogger25125tag:blogger.com,1999:blog-6399478072245215293.post-33157521767087557312011-03-27T12:03:00.000+02:002011-03-27T12:03:00.800+02:00Pew pew!If you grew up playing Apogee's raptor, like all the cool kids did, then you will love <a href="http://www.kongregate.com/games/PLyczkowski/not-your-war">Not Your War</a>. Well, I dont know if you'll love it because it is not viewed through the eyes of nostalgia and most of the mechanics, graphics, sound and "backstory" are completely different.<br />
But the concept is the same: you play as some kind of plane-thingy, the camera moves up, enemies move down, your bullets move into them, everbody's happy. Except the enemie's mommys.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWEGVxOZBwhR0qUm-ezgaSfOyDoaxIGG7eO_9n5gKwZiENreys-RjciWscAFWv7CRh4XZqIOet9m0pmfAnQF-dAj0w7k2bsYXaTUWlnJt0ouX_IP7JGwGXjuPD0z-RlnFfHoSDNxoFPDjb/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWEGVxOZBwhR0qUm-ezgaSfOyDoaxIGG7eO_9n5gKwZiENreys-RjciWscAFWv7CRh4XZqIOet9m0pmfAnQF-dAj0w7k2bsYXaTUWlnJt0ouX_IP7JGwGXjuPD0z-RlnFfHoSDNxoFPDjb/s320/1.png" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiwvMBdKoIFmFNy-4tg-xLlQqdfqdRb253AuMtteLmmUFZwB2zweJDvtFRYQEjRzz7kcDFOqN_il33pLpPZ8IbwqR-QoAD4ZRI7I3orA9fymDVQZV7TX6CZTGyk6gXDVdPkpn1XW47RSoA/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="273" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiwvMBdKoIFmFNy-4tg-xLlQqdfqdRb253AuMtteLmmUFZwB2zweJDvtFRYQEjRzz7kcDFOqN_il33pLpPZ8IbwqR-QoAD4ZRI7I3orA9fymDVQZV7TX6CZTGyk6gXDVdPkpn1XW47RSoA/s320/2.png" width="320" /></a></div><br />
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What sets this game ahead of Raptor though is the great music, the griddy and awesome graphics and the fact that it has some sort of backstory, told in stills with text.<br />
Im sold on it. The only thing I still find kind of weird is the upgrade system. You just get to choose upgrades at arbitrary moments in the game. Don't know why or how.<br />
Anyways, check it out, if you want to kill about an hour.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com5tag:blogger.com,1999:blog-6399478072245215293.post-33273672587272500432011-03-22T11:26:00.001+01:002011-03-22T11:27:12.264+01:00Guess what? A zombie game!<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQKt2rkpKG82R5vukgxo5hS7ml5CRLXhhkYiMTi1rip3T8plpJ09Y4TK92cq9F9otpZ4Wgq9T0M_zsC6VDDDqE-gS7cVM2-gX27zbzy5nxBg81pTERj_r8G78eztYePN_Cd6PXPooFBroC/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQKt2rkpKG82R5vukgxo5hS7ml5CRLXhhkYiMTi1rip3T8plpJ09Y4TK92cq9F9otpZ4Wgq9T0M_zsC6VDDDqE-gS7cVM2-gX27zbzy5nxBg81pTERj_r8G78eztYePN_Cd6PXPooFBroC/s320/1.png" width="320" /></a></div> This game had been suggested to me by someone in a comment and I would like to thank whoever did suggest it for that. Because <a href="http://www.addictinggames.com/infectionator-game.html">Infectionator</a> is simply awesome. You play as some kind of mad scientist who has the ability to spread a zombie-virus in some town and watch it and all the people become tasty treats to your new zombie army.<br />
Dying people drop money (wut.) which you can pick up (how?) and buy upgrades for (from whom??) your virus with. <br />
The game itself does not require great graphics or sounds, the retro look fits it well and the "bloop bleep" 16-bit-music creates a great retro-feeling about it.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9iff-dnL1kgdBMbL2j0w6IYk9Q4O1uqiqK20LPnOKVM2Q6EIjdgGBscz2V0ylZ4UEVgp3uHmMjgedczZbpOu0n1ycqj3yUdSCwlynv4h0MQ-x2dWLdvj6onOK1BRo7vuPjDqQl23UcWlW/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9iff-dnL1kgdBMbL2j0w6IYk9Q4O1uqiqK20LPnOKVM2Q6EIjdgGBscz2V0ylZ4UEVgp3uHmMjgedczZbpOu0n1ycqj3yUdSCwlynv4h0MQ-x2dWLdvj6onOK1BRo7vuPjDqQl23UcWlW/s320/2.png" width="320" /></a></div> There are only minor issues I would like to adress though. First of all: there is a lot of less than subtle racism. You start in Africa in some tribe's village where people say token-sentences. You then spread to bigger African cities where all black people are apparently rastafaries and everyone in a suit is white. I have also not seen a single black woman in this game. All soldiers and police officers are white...<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfA9wi4swbL8nMeQ9btRCw5y437SNBzhnXeQbSxbjFhmlVs1h1BU6I5cIroYt-boNnlnVOUMGzn21YLIEl5wN6842d-Hb0hgg08pwyzgwDBdB8ydEET_aAa_mKcEsXVzoZhNnRLb6j93H2/s1600/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfA9wi4swbL8nMeQ9btRCw5y437SNBzhnXeQbSxbjFhmlVs1h1BU6I5cIroYt-boNnlnVOUMGzn21YLIEl5wN6842d-Hb0hgg08pwyzgwDBdB8ydEET_aAa_mKcEsXVzoZhNnRLb6j93H2/s320/3.png" width="320" /></a></div>But I didnt mind that much. Becaus I thought it funny. Its so blatand that you cant take it seriously, really. Another part that was kind of annoying was the tutorial, that I mostly skipped, because itexplained the most self-explanatory parts while leaving out the ones that weren't (at least to me: it took me quite a while to figure out the update screen).<br />
But despite these things, infectionator is really recommendable and quite a bit of fun if you want to procrastinate studying like me.Bademantelfreakhttp://www.blogger.com/profile/11569919609675279199noreply@blogger.com8tag:blogger.com,1999:blog-6399478072245215293.post-57236152119123676212011-03-16T23:15:00.000+01:002011-03-16T23:15:59.155+01:00You guysI am awfully sorry. I know, I am more than a week behind on my entry, but I got my finals coming up and I am in the middle of a theatre-season.<br />
I hope you can wait another week. I think I will be able to put an entry up on monday, because I wont have any classes anymore after tomorrow.<br />
We will see. Stick with me.<br />
You are a great readership ;)Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com3tag:blogger.com,1999:blog-6399478072245215293.post-24704934117402321252011-02-28T11:49:00.000+01:002011-02-28T11:49:20.365+01:00This probably does not fit into my categoryBut I will review it anyways. Because fuck you.<br />
Today I am taking a closer look <a href="http://www.age-of-chivalry.com/">Age Of Chivalry</a>, a source mod, available for free on steam (as long as you have any game from steam that uses the engine.)<br />
It is designed by <i>Torn Banner Studios</i>, formerly known as <i>Team Chivalry</i> and thus they sort of do fit into this blog.<br />
Anyhow, the game itself is a first person... well its not directly a shooter, though you do shoot sometimes so... uh... yeah. Let me say it this way: you control one out of nine classes of warriors with different weapons and armory, with each weapon providing you with at least three ways to damage your opponents and you hack and slay your way through different maps with different objectives. You could say that the game is sorta multiplayer-based, because there is no single-player campaign. Given the absurd stupidity of the bots the game provides it is no wonder however. Minecraft has better AI. Whatever, real men don't use bots. Real men go to the internet and do battle there.<br />
And boy, did I do that the past week.<br />
Now let me start with the downsides of this game, so I can then drown it in praise, because I believe this is a great project that could really go somewhere.<br />
The biggest negative point is that this game does require a good internet-connection. And by good I mean it is unplayable with a ping over 60. Seriously, it isnt. I guess you can sort of understand that if you think that you have to parry melee attacks and react to your opponent in real-time, which gets pretty hard if you are 1/10th of a second behind. It happened to me quite often that I simply died without understanding why the fuck I was dead.Yeah, I got mad, but I got over it. Another minus is the level-design. Most levels are so fucking dark that it is impossible to tell who is friend or foe unless you can smell their breath and tell that they didnt eat the same thing you did because they have eaten at a different encampment. This goes along with the fact that some maps are unplayable with 32 players (which is the player-limit for most servers tho), because there is just a shit-load of people trying to get through a narrow pass. You then just need a single dude (me) with a big weapon swinging away and 10 of his comrades loose their head. Not cool, especially if you have voice chat on. Boy, I did learn some new swear-words. In so many languages.<br />
Which brings me to the next point: the community. It is an unfortunate fact that many indie-games have a lot of stupid kids playing it. Especially this one lures them in with its over-the top violence and body parts sputtering around.<br />
But that is it with the negative points. Really, there is nothing more I can hate about this game. And I am sure all of these aspects will be taken out with updates gradually (right? rrrriiiiiight?).<br />
Now, why did I play this game so excessively over the past week? Simply because it is very intuitive. Well, it did take some time getting used to the delay of your attacks, but after you get that down you can start slaying. The taunts and voice outputs of the characters, the blunt noises of steel hammers crashing skulls and the agonizing cries of dying warriors create a dense and violent war-atmosphere. You experience hell on the battleground. Which is probably why the levels have to be so dark. Who knows.<br />
Anyhow, I will just go and play another round or six until I finally stop procrastinating and start writing that novel. Hope you are not too sad, office drones. Next week I will review infectionator.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com7tag:blogger.com,1999:blog-6399478072245215293.post-22393291711707758952011-02-20T18:24:00.000+01:002011-02-20T18:24:09.974+01:00Just... why.Hey there. Good sunday morning, isnt it?<br />
You may or may not have noticed a poll on the right there (over followers and under the ads). I feel that I am giving out too many recommendations instead of actual reviews... but then again, this blog is for all of you office drones who just need to pass time between two assignments (or procrastinate like mad cunts). So yeah, if you feel I should do more reviews of games in general and warn you of bad ones, click the corresponding reply button.<br />
Thank you.<br />
Now to the review. Strap in, because this is not one of the games I like.<br />
There are some game concept you can combine. Like, say, real-time strategy and role playing. (Well done in WarCraft III (to a limit), the Dawn of War series, etc.).<br />
However there is about no concept that mixes well with these gem-games where you are supposed to match three of a kind. Especially not one that is in any way strategic, like a hero-line-defense game. (Especially since hero line defeneses make no fucking sense whatsoever since no general would send their troops down narrow paths.)<br />
Well the game <a href="http://www.notdoppler.com/kingsguard.php">King's Guard</a> tried to do just that. Surprisingly it fails at it utterly.<br />
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<tr><td class="tr-caption" style="text-align: center;">This already screems "I REALLY COULD NOT GIVE LESS OF A FUCK"</td><td class="tr-caption" style="text-align: center;"><br />
</td></tr>
</tbody></table>But let me start from the top. The game is about three heroes (a mage, a dude on a horse and a meleefighter), who... I dont know. The story was so poorly written I really gave no fuck about it.<br />
Anyhow, for some reason these three dudes (and one dudette) chill out at some straight paths where enemies conveniently run right into the sharp ends of their weapons (or spells). In the "heroes" backs (I refuse to call anyone a hero without knowing their name or at least a good pseudonym. "Knight" is not a good pseudonym. Seriously, the heroes didnt even have names.) are the cities they are supposed to defend (or something. Again, I really didnt give a shit about the story). These are made up from colourful houses which can be re-arrenged for some reason. If three houses of the same colour are in line they disappear (which would probably enrage the inhabitants) and heal the heroes/provide money/provide troops for support. This must be the most complicated and least effective kind of magic I have ever seen.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1mVfcjpw3gWG4x3FZ046EBgvReYdiPxo4taLhcjhJYUZIZsl6uYr5Fc8EfPazjB39qYIoyICz716e5pSuIXwWaE1IbNew_mOVK8sAevYmEx_6IB7dp21xo6k2IEHp7Spz5iusZl7tYN7f/s1600/2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1mVfcjpw3gWG4x3FZ046EBgvReYdiPxo4taLhcjhJYUZIZsl6uYr5Fc8EfPazjB39qYIoyICz716e5pSuIXwWaE1IbNew_mOVK8sAevYmEx_6IB7dp21xo6k2IEHp7Spz5iusZl7tYN7f/s320/2.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oh god the colours.</td></tr>
</tbody></table>If four or more same-coloured houses are in line they spawn special tiles with special abilities and stuff like that. Yada yada yada, nothing that hasnt been done before. The problem? The special abilities spawned by aligning four tiles need to be timed well to be of any effectivity. Thus your eyes switch back and forth from the one-dimensional fields of slaughter and the color-clusterfuck on the right and you are left dizzy and confused. At some point I was just randomly clicking around for minutes until I realized I lost quite a while ago.<br />
From time to time you get some equipment and put it to good use for your heroes, which is the only thing that gives the game any kind of tactical aspect, because different equipment unlocks different abilities and gives the heroes some kind of bonuses, which are in the end useless because the only thing your three faggy-coloured retards are good at is dying. Seriously, all of them (except for the sorceress) die like flies. And there isnt shit you can do about it. I am not trying to say that I have a problem with this games difficulty. I like difficult games and I really enjoy a challenge. But this game is difficult for the wrong reason. Because there is nothing you can do, except randomly shuffle tiles around in hope to find a combination that will give your dying dude some health points back. Making a four-tile combo is in the most cases simply impossible because of the big variety of tiles.<br />
So the controls are utter horse-piss and everything else is too. Well the graphics are KINDA nice, but I could not even really watch them because I was to busy getting a seizure from tile-shuffling under pressure.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji1OF5WJp18-2qkRHQv2-7E-d0Lybzl4ct27XW12FfWrRzZA8BS_hX0oA0Xjlfo6nwMzKiglEdJ5xu1PAMdTBqU0GxAK2luEll5n3ac3sgSpkFDFQelNsmcpcu-Qzt17koW77l_OWDK111/s1600/3.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji1OF5WJp18-2qkRHQv2-7E-d0Lybzl4ct27XW12FfWrRzZA8BS_hX0oA0Xjlfo6nwMzKiglEdJ5xu1PAMdTBqU0GxAK2luEll5n3ac3sgSpkFDFQelNsmcpcu-Qzt17koW77l_OWDK111/s320/3.png" width="320" /></a></div>From time to time the game wants to help you, which felt more like an insult for me. It then points at a tile which you should move in order to get a new combo down. Sometimes however this is not that easily possible, so it just tells you to use your special abilities, which could be better used at another time.<br />
So the only tactical element the game had in it's game-phase is completely useless.<br />
<br />
I made it to level 15 I think, but only because of <a href="http://www.escapistmagazine.com/videos/view/extra-credits/2487-The-Skinner-Box">Operational Conditioning</a>. Not something to be proud of, funflow!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIqDfiNnTL8fp8WxGS9Qt7vb1nOTbXUmq8jWJqkH72bOHx7cp1I2QM6gvOYMiiQaNbiH2Thb-T_hg4dvftvC7uDC3jiwK_hIIhK0GnOhmJuoOy2gq89PmLV2P6Q4M9J-qfJzIxbPptsihf/s1600/4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIqDfiNnTL8fp8WxGS9Qt7vb1nOTbXUmq8jWJqkH72bOHx7cp1I2QM6gvOYMiiQaNbiH2Thb-T_hg4dvftvC7uDC3jiwK_hIIhK0GnOhmJuoOy2gq89PmLV2P6Q4M9J-qfJzIxbPptsihf/s320/4.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Prepare to see that screen. A LOT.</td></tr>
</tbody></table>Another thing that got me mad was the constant reminder that I should check out another game. I forgot it's name but I will make sure to ignore it if it is any way as bad as King's Guards.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com23tag:blogger.com,1999:blog-6399478072245215293.post-82624941166303245682011-02-17T19:05:00.001+01:002011-02-17T19:28:52.270+01:00What is it with me and zombies?<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-Kt_5-JzxBU4/TV1iCShO08I/AAAAAAAAAFM/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFbTJxCCTGH61szD_oGItQM38p0RPI7pBqcxrOQEY9k3fdd9S63jHcW9JNpyw5Vx3419nzR0djcf4hOvll68uQbQiSve_hP78sHNKZ59n3BsPfJfv67zmekS7VR0C2hlw-m3MbmEr7xEHH/s1600/1.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFbTJxCCTGH61szD_oGItQM38p0RPI7pBqcxrOQEY9k3fdd9S63jHcW9JNpyw5Vx3419nzR0djcf4hOvll68uQbQiSve_hP78sHNKZ59n3BsPfJfv67zmekS7VR0C2hlw-m3MbmEr7xEHH/s320/1.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The graphics are not perfect. But it does shine in other areas.</td></tr>
</tbody></table><br />
<div class="separator" style="clear: both; text-align: left;">I really have no clue. But the game I found is simply AWEMAZENDARY! Seriously, I can not stretch this enough. It goes by the pretty bland title "<a href="http://notdoppler.com/rebuild.php">Rebuild</a>" and is set some time after a zombie-apocalypse. Thanks to Sarah Northway (wait, a girl making a zombie game?) for letting me live through about an hour of turn-based strategy joy.</div>You play as the leader of a fortified area within a town with the wish to rebuild (hence the title). You do so by killing zombies in nearby areas, building fences around them, raiding the vicinity for food, farming, rescuing survivors and so on and so forth.<br />
The gameplay is both simple and compley, allowing for quite a bit of strategy but still remaining easy to control. A randomly generated map makes it replayable (even if the quite low amount of variety in the areas does make it boring after two or so plays.)<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6uL8qb0PByhJHzkJzvXzfTvhASfsx3eb9T0DaDMtEYc6ODMJA7KHC1DmtiTBvKjZUXIazBT7VkNj_G8AVwbBJNxF6LfU0hllnAD05zAOdfbTfhSbYSuEGQPe261rxeB9kXNJBtzdtud0E/s1600/2.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6uL8qb0PByhJHzkJzvXzfTvhASfsx3eb9T0DaDMtEYc6ODMJA7KHC1DmtiTBvKjZUXIazBT7VkNj_G8AVwbBJNxF6LfU0hllnAD05zAOdfbTfhSbYSuEGQPe261rxeB9kXNJBtzdtud0E/s320/2.png" width="320" /></a></div> All the while you sit under quite a bit of pressure (depending on the difficulty), because you have to balance your survivors and your areas in order to have enough space for all of the people living in your fort, enough defenses and enough food at all time while still expanding your territory (because if you don't, you are going to fail utterly.)<br />
This is spiced up with little notifications whenever you defend yourself against the hordes at night or when a team managed to succeed (or fail) at a mission. Together with individual names for each character, you get really close to the action, even though it is still turn-based. It feels as if you actually live in this fortress. I have never felt such good atmosphere in a Minigame.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3RSP6JVF-O-ylHrZoJfh-UvjJTJ_EmtEcDG13kF7YN4BqJXGtuvAP4JL6MiS3ynQVw0VkOuQ9j9oXwn6jcQGubbJLUSN_L1w_aWp8UQyg4NaucbGQBgo1TTtLGzYqCQwEZD01eDhQukH6/s1600/3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3RSP6JVF-O-ylHrZoJfh-UvjJTJ_EmtEcDG13kF7YN4BqJXGtuvAP4JL6MiS3ynQVw0VkOuQ9j9oXwn6jcQGubbJLUSN_L1w_aWp8UQyg4NaucbGQBgo1TTtLGzYqCQwEZD01eDhQukH6/s320/3.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Defending your fort is not as exciting as it could be.</td><td class="tr-caption" style="text-align: center;"><br />
</td></tr>
</tbody></table>I didn't even turn the music off (which I usually do because I love to listen to my own music while playing), because it fit the ambience so well. <br />
All in all a great experience, even though it does not have any shiny graphics or actual action.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjg5z3GH5ab4wztHp98VRPAx04RYfF7lcF9vnQE0mgIp-KzQr97RnbZVY7nMO35CKrTZceZkjUF_FOSgB4lvsUZMgqsDtXFkbtFZU3wajfZ9Qk7rmHmB5YX9Lpx13cvNknEsD-8bOAZT76/s1600/4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjg5z3GH5ab4wztHp98VRPAx04RYfF7lcF9vnQE0mgIp-KzQr97RnbZVY7nMO35CKrTZceZkjUF_FOSgB4lvsUZMgqsDtXFkbtFZU3wajfZ9Qk7rmHmB5YX9Lpx13cvNknEsD-8bOAZT76/s320/4.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oh no, not Anderson!</td><td class="tr-caption" style="text-align: center;"><br />
</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"></div>Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com12tag:blogger.com,1999:blog-6399478072245215293.post-87267857373031950172011-02-16T15:11:00.002+01:002011-02-16T15:42:08.548+01:00I dont think this is how this works.<div style="color: red;">Warning: This game is addictive! I have spent way too many hours playing it instead of doing important stuff!</div>That being said, let us start with the review.<br />
Today I would like to talk about <a href="http://notdoppler.com/digitalupgrade.php">Digital Upgrade</a>. I am told that this game is like "Doctor Mario", which I never played but I am just going to go with that comparison, since I can not argue against it. Digital Upgrade was created by Illuvas, Argentin & Redmoon Deejay and published by MaxGames. In it you have to build a computer virus by combining certain elements that drop from above to ones of a higher power.<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7iN4ySLOyfKxttpFi71zdpQZd-lWVUfw0jVbEx8hehj0j-JRWw7vSXxeUEyfgTw6FT6wH5hSgoQAVqsimIPxWca_yjKuPcoL8Y_jyygY_XwKi9JudowSMftdK-S-RKSN2PakVa4uuXqfz/s1600/1.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="284" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7iN4ySLOyfKxttpFi71zdpQZd-lWVUfw0jVbEx8hehj0j-JRWw7vSXxeUEyfgTw6FT6wH5hSgoQAVqsimIPxWca_yjKuPcoL8Y_jyygY_XwKi9JudowSMftdK-S-RKSN2PakVa4uuXqfz/s320/1.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">All in order. Note the bar on the left side, it shows the order in which the elements evolve</td></tr>
</tbody></table> I am not a programmer myself but I am pretty sure<br />
that is not how you make a computer virus. I am also pretty sure that you can not make a cd simply by combining three floppies.<br />
The elements appear above the playfield and you may control where and how they drop. The catch is that you always get two elements and they mostly don't have the same type, so you have some arranging and sorting to do if you don't want to drown in low-level parts.<br />
Once the top of the playfield is reached it begins to blink red. You may not place any element above it or you loose.<br />
Pretty simple, eh?<br />
Yeah. That is also what makes this game so addictive. Once you understood how to arrange the elements for combos and stuff you cant stop. You simply cant. I played until I saw the elements in my sleep, arranged in lines, disappearing in bright flashes and spawning higher elements.<br />
The only thing that really destroys the experience is the music. I dont know why, but I find it absolutely terrible.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmmVI3LQWB4rMdIn_-bF4CnDTdMdXaaNqUMGyq-sg01WEoj1bFe72xqYqtE0K13ztRXhFy3wqxae7isNfSeWKMEFI-h86txjt5SgeJZNLVlLMyWRZaei8uMxOYY9kkfunVUrP_vNVtWzI4/s1600/2.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="281" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmmVI3LQWB4rMdIn_-bF4CnDTdMdXaaNqUMGyq-sg01WEoj1bFe72xqYqtE0K13ztRXhFy3wqxae7isNfSeWKMEFI-h86txjt5SgeJZNLVlLMyWRZaei8uMxOYY9kkfunVUrP_vNVtWzI4/s320/2.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Aw balls.</td></tr>
</tbody></table>Well that is all there is to be said about this game, I suppose you better check it out yourself, it is worth it, if you can afford getting hooked to it.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com14tag:blogger.com,1999:blog-6399478072245215293.post-4912715706911567662011-02-15T23:52:00.000+01:002011-02-16T15:41:19.225+01:00Still alive (No Portal Pun intended)I am sorry you guys but life is a bitch at the moment, so hang in there... you will get two entries this weekend. I prrrrroooomise!Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com3tag:blogger.com,1999:blog-6399478072245215293.post-68409686069339974352011-02-10T20:11:00.000+01:002011-02-16T15:41:19.226+01:00100 FollowersYou guys, I am so happy... 101 people follow my blog now (I can not think about a Dalmatians joke right now but I will include it in a post as soon as I make one up)<br />
<br />
Shows that the most important thing in life is to whore yourself out to corporate marketing.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com11tag:blogger.com,1999:blog-6399478072245215293.post-85440838400459652162011-02-06T17:13:00.001+01:002011-02-09T05:58:35.094+01:00Guess who's backYes, my minions, I have returned from the cold, black hiatus that swallowed me. <br />
I came to present to you: <a href="http://effinggames.com/games/effing-worms">EFFING WORMS</a> by Effing Games. This game does so many things so very right, it is just perfect for a lunch break or the short periods between two assignments.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqWJ2yESxHiRBq_-tTfjfTiEvXKAKVhSbPe3IO1T4MrRySVBCnPdnLJyzvIl75XV5vWdFJPs9yUfWBTxzpNKRDnKhyphenhyphenJg6rIsbEdeM1d8xydqAVzGYyNOjoHldNCK5BvG5JZPDdVUGr5K5N/s1600/1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqWJ2yESxHiRBq_-tTfjfTiEvXKAKVhSbPe3IO1T4MrRySVBCnPdnLJyzvIl75XV5vWdFJPs9yUfWBTxzpNKRDnKhyphenhyphenJg6rIsbEdeM1d8xydqAVzGYyNOjoHldNCK5BvG5JZPDdVUGr5K5N/s320/1.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Doesnt this scream "AWESOME!"?</td></tr>
</tbody></table>If you are like me and enjoy cheesy horror flicks then you will enjoy this game just as much as I did.<br />
In a nutshell you are a worm and you want to eat. Humans, Cows, Dogs, Tanks, Choppers, Mechs, Hovertanks... all that good stuff. And that is all you do. Inbetween levels, you get to upgrade your worm and get neat features, like spikes or a different type of skin.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyWnRoRqTvmTjL_mVghIY77UAfKfLqcpdiabwcZDQsQ-C3oCWd598U8n1EVvrcQkVGkgRSADnNpgMPlOIQQGM9H4s9gDdrVVIrDkyELrTgakPbxPfXVhyk7W9jgOY0Nrv5XUlK_x9g_bsi/s1600/2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="234" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyWnRoRqTvmTjL_mVghIY77UAfKfLqcpdiabwcZDQsQ-C3oCWd598U8n1EVvrcQkVGkgRSADnNpgMPlOIQQGM9H4s9gDdrVVIrDkyELrTgakPbxPfXVhyk7W9jgOY0Nrv5XUlK_x9g_bsi/s320/2.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Today's weather: Sunshine with a ninety percent chance of angry worm.</td></tr>
</tbody></table>The problem? You can only choose one of two upgrades and you can make that choice only once. So you always have to think: "Do I want a fast worm, or do I want more health?"<br />
However you decide, you grow in size and abilities until you become a massive monster and destroy everything that dares to walk around above ground.<br />
The easy controls make this a blast. The worm steers sort of like a car in a racing game (see Freeway Fury), except that you will be drawn down by gravity if you are above ground. However, jumping out of the ground to snatch some choppers out of mid air is just more fun this way.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiztr2lZ35n-QuGdabKxApPwDDT2iFmcTUOhyphenhyphenWWMMRAoRYhw2DhjCI6Ucfv9O7lrfNKo1Bx2ly4XF9kBP3GJVztpaWAyZtsw1EL7c26mbaw2shy-6mbPvF6mo82Q0HhYlWrdt6WMfG-I8PF/s1600/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br />
</a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdF3RNagevAV-UyHHsyPMgtBxr22x_KSfHl5UC91DomhksnJ2auTliV8Jf2XgXgny5HdkdmCVAX7IPqcFifVoCsKy6FhlfMsui93CJXHM-wu__p8YaBAnPtGATmzhv4uzliY-t4hL4VIiY/s1600/4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdF3RNagevAV-UyHHsyPMgtBxr22x_KSfHl5UC91DomhksnJ2auTliV8Jf2XgXgny5HdkdmCVAX7IPqcFifVoCsKy6FhlfMsui93CJXHM-wu__p8YaBAnPtGATmzhv4uzliY-t4hL4VIiY/s320/4.png" width="320" /></a></div>All of this is topped off with a nice icing of witty comments and the little elements, like protestors holding peace signs and commentatory to your upgrades.<br />
I also really enjoyed the punk-rock soundtrack that is cranked up every time you come above ground, especially because it is quite cheesy.<br />
Unfortunately this game is not perfect. It is very short and very easy, after level 5 or so you will not find any enemies that could pose a real threat to you and two levels later you find yourself in sandbox mode, where you are killing people aimlessly just to see that little score number on the bottom right corner rise.<br />
Which is probably why Notdoppler gave this game a 13+ rating, because it degrades human life.<br />
...<br />
Not like I care. OM NOM NOM!Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com22tag:blogger.com,1999:blog-6399478072245215293.post-90028358315618768192010-11-08T12:46:00.001+01:002010-11-08T12:46:55.691+01:00Minor CrisisWell my paypal got deleted because of so called "bad clicks". I'm kinda tired of adsense anyways, so I am going to shift over to linkbucks.<br />
In the meantime Im reaaaally busy but I will post another zombie-related review to tomorrow.<br />
See ya then.<br />
Enjoy bizarre videos.<br />
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/sXasCjUTNpE?fs=1&hl=de_DE&color1=0xe1600f&color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sXasCjUTNpE?fs=1&hl=de_DE&color1=0xe1600f&color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com6tag:blogger.com,1999:blog-6399478072245215293.post-85315250032592268292010-11-01T15:17:00.000+01:002010-11-01T15:17:53.416+01:00The simple things.It's the simple things that make me smile. Like fully-automated high caliber turrets that blast away at undead hordes while you kick back and enjoy a nice glass of white russian. Or people wearing red headbands while handling weapons that would rip a normal human's arms off. But the man I talk about is not a normal human. He is the main character of a Seant Cooper game series: Boxhead.<br />
So far, there are five installments of the game: <a href="http://www.crazymonkeygames.com/Boxhead-The-Rooms.html">Boxhead: the rooms</a>, <a href="http://www.crazymonkeygames.com/Boxhead-More-Rooms.html">Boxhead: More Rooms</a>, <a href="http://www.crazymonkeygames.com/Boxhead.html">The Halloween Special</a> (which I believe to be the original one), <a href="http://www.crazymonkeygames.com/Boxhead-2Play-Rooms.html">Boxhead 2 Play</a> (with multiplayer!) and the newest one <a href="http://www.crazymonkeygames.com/Boxhead-The-Zombie-Wars.html">Boxhead, The Zombie wars</a>. Imma just go ahead and review the latter, if you don't mind.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3c1cWCKMtccNbOCRYjXdMfa56Bq7wbMbj75izpa9DVlFdR9E4GGhwtjz2cdiALoE1cHbBIs60QMY_tbqOQYt9DxErptCgcLPtPIp4hFw6nrDckWPNF0Uv10_chkt9kP1FK2WbIfwlooXt/s320/0.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I really like this scenic display of boxheaded zombies right here.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3c1cWCKMtccNbOCRYjXdMfa56Bq7wbMbj75izpa9DVlFdR9E4GGhwtjz2cdiALoE1cHbBIs60QMY_tbqOQYt9DxErptCgcLPtPIp4hFw6nrDckWPNF0Uv10_chkt9kP1FK2WbIfwlooXt/s1600/0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div> The idea is just as simple as the graphics are: you are alone, you have guns, there are zombies which are after the soft, grey matter in your box-shaped head. And as always, the simple concepts are the best ones. The more zombies you kill in a row, the higher your combo-counter rises, the higher your combo-counter, the more upgrades and weapons you get. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUKnPOTHrrrhCS8Ulz7s7_rZgARab8JwamosP2Ru0L8WcfwWfe2_qdLwD_2JSaWX60WhfvvZEoJNkEU0t9IZJxK74ThG5sMHIcv1LLZotfFlvOnTzPOhsrSFRDQqGHNbu6XxVBhW7iLhp-/s320/1.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Just don't get cornered...</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUKnPOTHrrrhCS8Ulz7s7_rZgARab8JwamosP2Ru0L8WcfwWfe2_qdLwD_2JSaWX60WhfvvZEoJNkEU0t9IZJxK74ThG5sMHIcv1LLZotfFlvOnTzPOhsrSFRDQqGHNbu6XxVBhW7iLhp-/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div> That is about all I have to say about the game mechanics of this series. There are a few things that set these games apart from the other zombie-shooters: for one this one does not try too hard to look good. There are so many games out there that try to create a creepy atmosphere but utterly fail. The boxhead games however just rely on action, action and even more action. You end up slamming your space key into oblivion in a fruitless attempt to hold off hordes and hordes of zombies. Especially the Boxhead 2 Play with it's co-op multiplayer and the fabolous possibility to wall yourself in with explosive barrels to mass-slaughter the undead does a really good job in creating a unique action experience for two people.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTGJ5DrDvd6LKghPudzfj5jZXOGUxTwZu06f4ZjHtxcultBdhcm6qiGS6KhlWskLNlmF3YguWvydmKVLxVoaW_rRHuMIBEuD4u5O2DZfrP6gln7gTwHuYqOojBKNPELCMxOW1Ds2Ed2Qsp/s320/2.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turrets: the lazy man's choice for letting the dead rest.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTGJ5DrDvd6LKghPudzfj5jZXOGUxTwZu06f4ZjHtxcultBdhcm6qiGS6KhlWskLNlmF3YguWvydmKVLxVoaW_rRHuMIBEuD4u5O2DZfrP6gln7gTwHuYqOojBKNPELCMxOW1Ds2Ed2Qsp/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div> The Zombie wars one however is a little different. Not only does it feature new graphics, 3 new zombie types and completely different levels, it also gives you turrets. That's right: turrets. Automatic little thingies you put somewhere that just take out rotting walkers on their own. Just like that.<br />
Amazing concept. Unfortunately this does not come without a prize: the devils became a lot stronger in this one, instead of just throwing fireballs they now launch entire firewalls at you that will destroy everything in their way (except for their little friends). Also their ammunition is quite limited, so in the end you rely on running around and going toe to toe with those smelly white-shirts as before. But trust me, that never gets old.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3m2YDFPQHuXo6_K6R8Q6fqzwkf-fyQ4EQ3flN1_LOmuq3S_uZjAxrCsyVURoLwe7CxQm4MBVPMfLuoHE2js35PB4NGls5R5JYmBcJhQJof278TrCmIyC6_DqvwuzqCVGvthDwB0bqx7wZ/s320/3.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turrets can't do the job alone :(</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3m2YDFPQHuXo6_K6R8Q6fqzwkf-fyQ4EQ3flN1_LOmuq3S_uZjAxrCsyVURoLwe7CxQm4MBVPMfLuoHE2js35PB4NGls5R5JYmBcJhQJof278TrCmIyC6_DqvwuzqCVGvthDwB0bqx7wZ/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>So if you have the time, and if you like shooting zombies, you should definitely check these games out. They will entertain you for hours and hours.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com9tag:blogger.com,1999:blog-6399478072245215293.post-59472646900762629982010-10-25T16:03:00.000+02:002010-10-25T16:03:47.186+02:00Bubbles and other things.Allright, first things first. I decided I will from now on update this blog every monday. For one because I have too much real life stuff going on for daily updates but on the other hand, I want to give you guys something to read here on a realistic, regular basis. That's why I chose monday: once a week is just enough and it gives you something new to kill your time in the office or at school with for the week.<br />
<br />
In other related "news": I hope you already know this but you can download GTA I and II on the <a href="http://www.rockstargames.com/games#/game:22">Rockstar Games page!</a> Like, the actual real games! Especially GTA 2 is a lot of fun (I dont know if I am just saying this because I grew up with these games) and you can even play it in multiplayer (though there is noone, who is able to beat me) which rocks. So if you can install shit on your computer, you oughta do that.<br />
<br />
But now to the game I wanted to review today:<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK5aeniiucwKpke-Dscc9gOCuwkI7dyCNqy_Cq3azu120clMyshepakhcVURXwnXdvlXv629gPrkEqPZMOP-SHKSxC8ZDrmsVWb6iywTSVt1WTMFc5NcOWEaaGJdQcpFFcaoDpcKx70OAv/s320/0.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pew Pew, Am I right?</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK5aeniiucwKpke-Dscc9gOCuwkI7dyCNqy_Cq3azu120clMyshepakhcVURXwnXdvlXv629gPrkEqPZMOP-SHKSxC8ZDrmsVWb6iywTSVt1WTMFc5NcOWEaaGJdQcpFFcaoDpcKx70OAv/s1600/0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div> Today I am letting you take a look at a game called <a href="http://notdoppler.com/bubbleshooter.php">Bubble Shooter</a>. At the first look it is just one of these games where you shoot bubbles at a mass of bubbles while new ones are generated at the top of the screen. This is true, but there is more to it. For example, the new ones on top are generated whenever you run out of bubbles to shoot (see the bottom left side of the screenshot), which makes you think twice or three times about where to shoot once you are in a serious situation.<br />
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<tr><td style="text-align: center;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuipKaN1NsVrj2aVNQo7uv_OHCo8aKfBk9mHirI_xgvJJAvoLGhKQBx-DkjU92pfmdQxOSVswWssnb75CwWk-bXafpUGXPtWivAHryaPx5IigMAmciVVvGH85cf3WXHsXyw61sg7g9ZYQ5/s320/1.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Aaaaaaaaaaaaaaw balls.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuipKaN1NsVrj2aVNQo7uv_OHCo8aKfBk9mHirI_xgvJJAvoLGhKQBx-DkjU92pfmdQxOSVswWssnb75CwWk-bXafpUGXPtWivAHryaPx5IigMAmciVVvGH85cf3WXHsXyw61sg7g9ZYQ5/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>This adds a strategic element and actually... makes this game pretty addictive. Not THAT addictive, but still, you will play it for a while once you started.<br />
<br />
Allright, that's it for today. One more thing though: I am having trouble with my adsense. For some reason my account is still being checked even though I applied for that stuff about a month ago... Someone else having trouble with this?Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com27tag:blogger.com,1999:blog-6399478072245215293.post-41484972410447697652010-10-17T19:44:00.001+02:002010-10-17T19:44:47.950+02:00Busy day, busy day.<a href="http://comixed.com/2010/10/15/4-koma-comic-strips-contributing-something-useful/"><img alt="4 koma comic strips - Contributing Something Useful" src="http://cheezcomixed.files.wordpress.com/2010/10/9e23858e-ea6e-4ca0-b270-1ccaad67ec57.jpg" title="4 koma comic strips - Contributing Something Useful" /></a><br />
see more <a href="http://comixed.com/">Comixed</a><br />
<br />
Pretty much what I experienced myself using minecraft.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com14tag:blogger.com,1999:blog-6399478072245215293.post-48802447809802505282010-10-16T15:21:00.000+02:002010-10-16T15:21:16.648+02:00My driving instructor would pat me on the back and then slap me across the face.If you are like me, then you like driving. But if you are even more like me you always imagine controlling a giant laser cannon on the roof, when riding shotgun. But if you are even more like me you played a little too much GTA I and II when you were way too young for this kind of game and now have quite a quick driving style (when no one's looking). (However, it would be kinda scary if we were so much alike) A couple of weeks ago I found a new way to get rid of my road rage... or to feed it even more, I don't know how these things work. Anyhow, I present to you <a href="http://www.newgrounds.com/portal/view/542949">Freeway Fury</a>. <br />
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<tr><td style="text-align: center;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbIxFg6yLT1G8SCDaZBhL6oCIsPd1so5QBQWdR7oXOuKBxIOqrT8a73sVYO25KQ-yENL1LwvSv64SS5u1POd6cZg_4AVwi0_bdX11-i63bYNv_vPQdAL74iXrC0FNo2rX3mPnWDGEpXgVI/s400/0.jpg" style="margin-left: auto; margin-right: auto;" width="318" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It is imperative that you keep the sound on in this game. Because it is awesome.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbIxFg6yLT1G8SCDaZBhL6oCIsPd1so5QBQWdR7oXOuKBxIOqrT8a73sVYO25KQ-yENL1LwvSv64SS5u1POd6cZg_4AVwi0_bdX11-i63bYNv_vPQdAL74iXrC0FNo2rX3mPnWDGEpXgVI/s1600/0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>The idea behind this game is pretty easy: driving one car sucks, driving all the cars on the freeway rules. So instead of just being part of the daily steel snail that slurps its way across the landscape you get to jump out through your windshield, stand on the hood of your car and (at estimated 65 miles an hour) jump onto another one. This requires only four buttons and is an insane amount of fun.<br />
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<tr><td style="text-align: center;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyWVcy5dQMkRqbdb2oTCPmdV2b0DG0LqesQfEYh-6qHhMGxgD5dWLKbABR5v3tN8qPq7y13kYkaGNwUL5y-zf3Iz2ZtMkjvzdcvK1JiKpW4mStNWVLB7oMy17F7rwuvx8H_kAsjto-mnRV/s400/1.jpg" style="margin-left: auto; margin-right: auto;" width="317" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I kind of misjudged the distance to the next car...</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyWVcy5dQMkRqbdb2oTCPmdV2b0DG0LqesQfEYh-6qHhMGxgD5dWLKbABR5v3tN8qPq7y13kYkaGNwUL5y-zf3Iz2ZtMkjvzdcvK1JiKpW4mStNWVLB7oMy17F7rwuvx8H_kAsjto-mnRV/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div> Some factors make this simple concept even better. Like the fact that you get points for crushing cars, driving on the wrong side, jumping long distance, combo-jumping and so on. Also: the game's narrator is fucking awesome, so leave the sound on for christ's sake! There's nothing better than his mocking "YOOOOUUUU'RE DEEEAAAAAAD!" once you died. Hillarious.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZ-1kJadsjPaHukyc4kW_2htzcveSm6ClPjlw5mJtl2lMCBZ39S0pHrzs8NXWlU5DOVaoXpdCilJJSpctqlU2jMS1CdOg0ewlwQG-aa7Jc0TIVcvWOI633U4kdVDOQlcdjigsfxSZ-yi0/s400/2.jpg" style="margin-left: auto; margin-right: auto;" width="316" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This game is not set in England, btw.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZ-1kJadsjPaHukyc4kW_2htzcveSm6ClPjlw5mJtl2lMCBZ39S0pHrzs8NXWlU5DOVaoXpdCilJJSpctqlU2jMS1CdOg0ewlwQG-aa7Jc0TIVcvWOI633U4kdVDOQlcdjigsfxSZ-yi0/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>There is just a little thing I'd like to point out in this game that does not really go well. And I do this because I feel bad for praising without giving any negative points, and finding this negative point was hard work. The car handling is kind of weird. Yes, it is nice that your car will always be pointed up and will get back in the upward direction whenever you steer onto another lane. But that doesn't feel... real enough, ya kno? I also dont like that you can't break and have (except for the nitro that apparently every car has) no control whatsoever over the acceleration. As I said though, that's just a minor point and didn't really destroy the gaming experience for me. In the pictures you can see my top score of 292500. Tell me once you beat it.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com9tag:blogger.com,1999:blog-6399478072245215293.post-77463680550961202132010-10-15T15:53:00.000+02:002010-10-15T15:53:40.350+02:00How to easily kill hours of your lifeAllright, everybody was talking about this <a href="http://www.minecraft.net/play.jsp">Minecraft</a>, so obviously I had to check it out. It appears as if it is in it's alpha stage and you have to pay to play the actual alpha, but there seems to be a pre-alpha version you can try and mess around with. While doing that my clock just skipped three hours ahead, even though I was supposed to do something completely different.<br />
There are no objectives or goals in minecraft yet, but the developers promise for this to change soon.<br />
I do believe, however that this is not necessary. You run around in a randomly generated 3d world and can create and destroy the blocks that this world is made up from. Very easy concept. Apparently in the alpha version you can also build railroad tracks and stuff that actually works. Sweet.<br />
So yeah, all I did the last three hours was run around and build stuff. Check this out: <br />
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<tr><td style="text-align: center;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0TSqXPkK8xpB1KBPqI3_depM7BEKAMM5CwCuCKWjXiemyRkePWRBvw-wSZjIT4GQCzplyAJm1dIGIAEvs79uZocWse-ksVgbkqHBG17gzVsrNz2EnVsNOAVur7tlDIcj2krfVnbOmjUzH/s320/0.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">First, I built a little temple</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0TSqXPkK8xpB1KBPqI3_depM7BEKAMM5CwCuCKWjXiemyRkePWRBvw-wSZjIT4GQCzplyAJm1dIGIAEvs79uZocWse-ksVgbkqHBG17gzVsrNz2EnVsNOAVur7tlDIcj2krfVnbOmjUzH/s1600/0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
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<tr><td style="text-align: center;"><img border="0" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMlCTt1S1qbWSoUryGnfYeVxOm9bRvzlD3ZRAzcZg7_nDLDDdPldKI-unlt1zNAE9Myu9a19qFOReXlGfA2oEYkz0rD9bcliVNKZwwmS-_GENPo2LbwhJtdxsmSccJrmIe0AdZTymnEzrh/s320/1.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Then this menacing tower...</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMlCTt1S1qbWSoUryGnfYeVxOm9bRvzlD3ZRAzcZg7_nDLDDdPldKI-unlt1zNAE9Myu9a19qFOReXlGfA2oEYkz0rD9bcliVNKZwwmS-_GENPo2LbwhJtdxsmSccJrmIe0AdZTymnEzrh/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
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<tr><td style="text-align: center;"><img border="0" height="177" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnFD5YyHPpzAQuw2s6B7-7SCf2xNx42sfiEZIZOGHLujgW_WdHNbCkSxG0vvlvCwzJHbYk_aXgB5noLlH3ezYDSTMTw17WGyhKTdqLspWPyqDLAzX7Xa1TXGSB6Lk1IsxHMA8bJ5J8aTDT/s320/2.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">And then added an underground library.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnFD5YyHPpzAQuw2s6B7-7SCf2xNx42sfiEZIZOGHLujgW_WdHNbCkSxG0vvlvCwzJHbYk_aXgB5noLlH3ezYDSTMTw17WGyhKTdqLspWPyqDLAzX7Xa1TXGSB6Lk1IsxHMA8bJ5J8aTDT/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com6tag:blogger.com,1999:blog-6399478072245215293.post-78632384071166323472010-10-14T10:07:00.000+02:002010-10-14T10:07:36.711+02:00Kind of like office space. With zombies. And completely different.Ah, <a href="http://www.thestylemachine.com/zombie/">The Zombie Exploder</a> is a game just the way I like it. It combines so many great elements and features to a good mini-gaming experience for people, who can take a little blood and gore on their work-computer, and who also like zombies the way I do: smashed to pieces.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiN5VIh58Ut_dQXtnxcepn1i293KJ4omuB4PpSfdIIWVvxC2PlI0B16loSBY52MzjJYq14g1PEeaCMcPlkTBI9Y3VxjzH-29E6xa5zjggVrv_Cy2v_XCGiz8VYOqolSSBUyNIV4ddgKtuN/s400/0.jpg" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Do you see that awesome menu? The zombies on the left move, btw.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiN5VIh58Ut_dQXtnxcepn1i293KJ4omuB4PpSfdIIWVvxC2PlI0B16loSBY52MzjJYq14g1PEeaCMcPlkTBI9Y3VxjzH-29E6xa5zjggVrv_Cy2v_XCGiz8VYOqolSSBUyNIV4ddgKtuN/s1600/0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>The premise is pretty simple: at some point during your working day you realize that all your co-workers have turned into zombies. This wouldnt be much of a problem if you weren't in the 20th story of an office building packed with suit-wearing undead stumblers.<br />
So you have to fight your way from storey to storey to finally reach the ground (which I never managed to do. Tell me in the comments, how far you got. The lowest I ever got was 10th).<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDe5Xhu5FEwgpUV7mH9muMKbt_3TiYOeIQwiNDKT4RmeT3Tf-op5de08rwkY7aKw9vvM2_O32Gy-Gk3I3EVIByAohbl0jUWKq6JXhy5KQyo0KAVMMrIvClHVDwbR7lB51wixpo97nhq2js/s400/1.jpg" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You cant really tell, but I just threw a zombie out of this window.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDe5Xhu5FEwgpUV7mH9muMKbt_3TiYOeIQwiNDKT4RmeT3Tf-op5de08rwkY7aKw9vvM2_O32Gy-Gk3I3EVIByAohbl0jUWKq6JXhy5KQyo0KAVMMrIvClHVDwbR7lB51wixpo97nhq2js/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>The music is subtle, the "physics" feel smooth and the graphics look neat and gory. Even the menues can impress me with their 28-days-later-feel. One of the funniest moments in the game is however, when you throw a zombie out of a window and the game rewards you with a "HOMERUN!" and gives you extra points for your RAMPAGE-bar. I just cant help but imagine some poor dude running around on the streets and having zombie parts raining on him.<br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div>One thing bugs me about the game though, and that's how you control your character. It is... very innovative, but annoying. You still move with WASD or the arrow keys, and you can do a flying kick by pressing the left mouse button, but you control your fist via MOVING your mouse. Which leads to me flailing my mouse around like a crazy person. I tried to play this game from my girlfriend's sofa and it didn't work so well because the mouse didn't pick up the movement the way it should have and I got a lot of french kisses from rotting-ex-coworkers.<br />
<br />
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<tr><td style="text-align: center;"><img border="0" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhInRf6c3p4lXgwDkylP6olSVFWfIvUpoVhXkfWBdU1hOFVbhyAMIjlYrXWkkbDOFKuH_N4vkNprI6hJyzFyJDg_7IxojdILx9nJCJg8gkQAnJ_KI1zWY4hcyuEkje8PkC2vLceMBn6lP4t/s320/2.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">No means no!</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhInRf6c3p4lXgwDkylP6olSVFWfIvUpoVhXkfWBdU1hOFVbhyAMIjlYrXWkkbDOFKuH_N4vkNprI6hJyzFyJDg_7IxojdILx9nJCJg8gkQAnJ_KI1zWY4hcyuEkje8PkC2vLceMBn6lP4t/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div> But overall, there is nothing better than running through a mass of walking corpses while kicking and punching them into oblivion.<br />
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<tr><td style="text-align: center;"><img border="0" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZV8FhsMNggfR3cDznCci4X9jbgjdbFo3F0W_3IVWmV9weaS2n1C8SujawfnEG_YriPlgfVEHrCsZqA82uyfYG15x2SWMn6BqB_o1IEDO8DgT7pW61JvHzEs6K7ar_kypD7SAorUdAqTjA/s320/3.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The fist follows the movements of your mouse.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZV8FhsMNggfR3cDznCci4X9jbgjdbFo3F0W_3IVWmV9weaS2n1C8SujawfnEG_YriPlgfVEHrCsZqA82uyfYG15x2SWMn6BqB_o1IEDO8DgT7pW61JvHzEs6K7ar_kypD7SAorUdAqTjA/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwf1-HBaU1Olm4ug1AWa17rE1m_2yHoZPtBGzC2M_nH96LmKvGZPyeKiMtsvRqSXUrtERZ7pF2hh8X3XWo9V2JbnydQm4RmnLKupg9KuzH_5uTTqcbDpImEIl3onAQcRkYJ9xUjodD9Xbr/s320/4.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Finally the only spanish I know comes to a good use: "HOUSEKEEPING? CLEANING ROOM NOW!"</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwf1-HBaU1Olm4ug1AWa17rE1m_2yHoZPtBGzC2M_nH96LmKvGZPyeKiMtsvRqSXUrtERZ7pF2hh8X3XWo9V2JbnydQm4RmnLKupg9KuzH_5uTTqcbDpImEIl3onAQcRkYJ9xUjodD9Xbr/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>Allright, I'm just going to tell you to check this game out if you're like me and you like zombies and a little bit of gore.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com13tag:blogger.com,1999:blog-6399478072245215293.post-45040296071175229952010-10-13T09:22:00.000+02:002010-10-13T09:22:49.114+02:00Sort of like a metaphor for the modern work-environment.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1iX2vPeg_yNFlx2FKtm0W11UVFeFCnfVpNDmuznsdf44EW_Zy9cXEwxALPk81-HKzwRFzzMP48HY2pkzlPS1r-3Bdz6f3quc93CChHlyL1igeA6BMC-Jyjte9iGjhNHNSVQU6IIpc-rrN/s1600/0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="234" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1iX2vPeg_yNFlx2FKtm0W11UVFeFCnfVpNDmuznsdf44EW_Zy9cXEwxALPk81-HKzwRFzzMP48HY2pkzlPS1r-3Bdz6f3quc93CChHlyL1igeA6BMC-Jyjte9iGjhNHNSVQU6IIpc-rrN/s320/0.jpg" width="320" /></a></div>Imagine this: you are an eraser-like looking object in a two dimensional world that hast to flee from lava coming from the ground while avoiding bricks that look like condom wrappers. Picture this with repetetive electro music and you get <a href="http://www.thegamehomepage.com/play/avalanche/">"Avalanche!"</a>. <br />
The concept, as I just told you is ridicolously simple: bricks rain out of the sky (I wonder what meteorologists would say to that) while the screen gets filled with a red, transparent liquid through a pipe in the ground. A game description titled this liquid as "lava", though I fail to see lava being transparent. And having a flat surface. But whatever, this is not the point.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwTscotol7M7rhvbdz650jdqUlnsFmd5nkpXcvFOY8fylxoWD8RbIxeXkB3RQjml8ERSvb0AVS8Hy5jh0_AF1qjwyH3LNEsjzoRXC7JbkndTynfZ-CIqvDUNRCKZXncMUASi-cHrdlO9Or/s320/1.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Am I the only one who thinks that the bricks look a little like condom wrappers?</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwTscotol7M7rhvbdz650jdqUlnsFmd5nkpXcvFOY8fylxoWD8RbIxeXkB3RQjml8ERSvb0AVS8Hy5jh0_AF1qjwyH3LNEsjzoRXC7JbkndTynfZ-CIqvDUNRCKZXncMUASi-cHrdlO9Or/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>The point afterall, is entertainment. And back in the day it just took a yellow circle eating white dots while being chased by blobs in 4 colours for that. And now we have more than 16 colours and don't have to use midi anymore. Which brings me to the only aspect of the game that really annoys me: the music. Yes, it is neat to hear the soundtrack "Dreams From Above" by "Maze Master" once. Or twice. Maybe a third time is fine, too. But after that it just gets annoying. And there is no way to turn it off. Dear game designers: don't do that. Some of us got our own music to listen to and would love to carry on listening.<br />
Whatever. I wasn't done talking about the game. Because jumping up isn't enough. You can also jump from the SIDES of the blocks. And you can jump on blocks that are still in the air. But don't get excited just yet, because it becomes a necessity once the lava rises too quick to stay on the blocks that already landed.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzRv08quhgkEmUIZ9_ovPrriuir6ymyU_I0JKHXlYKFgXiqnYTU1Kd_R_pZ0xAGBugWWClNYR__FQGITu1FJXYmLq2Htr_hgnMQ-PQy20Kv0dHgc-kXtzGqnqLpxNd5vxLMdZ5C02shEqn/s320/2.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Aw balls.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzRv08quhgkEmUIZ9_ovPrriuir6ymyU_I0JKHXlYKFgXiqnYTU1Kd_R_pZ0xAGBugWWClNYR__FQGITu1FJXYmLq2Htr_hgnMQ-PQy20Kv0dHgc-kXtzGqnqLpxNd5vxLMdZ5C02shEqn/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>Your goal is simply to survive, which can be quite difficult considering that the lava burns you and the blocks crush you. And sometimes you just get trapped. Which is especially annoying if you already reached 260 ft.<br />
And can someone tell me why exactly the blocks would have a hole in the middle? Did the game designers want to save money on material? Is there some subliminal message involved? Where the blocks too heavy before and wouldn't fall slow enough? Does it have something to do with aerodynamics?<br />
No one knows.<br />
Anyhow, I really recommend you check out Avalanche and try to beat my 520 ft. I didn't include a screenshot, because I forgot. You'll just have to believe me on this one.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com14tag:blogger.com,1999:blog-6399478072245215293.post-23514197869385401792010-10-11T10:37:00.001+02:002010-10-14T11:04:21.905+02:00Minigame related.Its always kinda funny to see what the video games of the old inspire people to. I post this because Tetris is pretty much the inspiration for dozens of mini-games. Also because this is awesome. You better watch this and learn about Russian history, betch.<br />
<br />
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/hWTFG3J1CP8?fs=1&hl=de_DE&color1=0xe1600f&color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hWTFG3J1CP8?fs=1&hl=de_DE&color1=0xe1600f&color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com16tag:blogger.com,1999:blog-6399478072245215293.post-27659309999285840442010-10-04T21:20:00.000+02:002010-10-04T21:20:03.652+02:00You will poop rainbows.<div class="separator" style="clear: both; text-align: center;"></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg47Bef-6f6lFP28Na4JVTZ5bxr7dbqwTVhpqwUuc_o254eY9qd9R_roRHmLJX4Cm6my4XSRLp7PMyVXxuJSfFyWbhcP5vvqzDN93hoELHHim7V2f4Y7BskoK8QZUBOf5Iyka0-cTcT2ci3/s320/0.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">WTF IS THIS?</td></tr>
</tbody></table>There is probably not a single one of you people who hasn't played Adultswim's "<a href="http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html">Robot Unicorn Attack</a>" yet but there might still be one or two out there. Robot Unicorn Attack is a classical vertical running game in which the player must dodge objects, jump past gaps and dash through solid objects. When I first heard of this game I was like "meh, whatever".When I first saw the start screen (fig. 1) I was kind of questioning the sexual preferences of my best friend, who suggested the game to me.<br />
But once you go in and the music starts (Always by Erasure) and you hear the first few lines you're caught.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="239" src="http://img692.imageshack.us/img692/7488/50838407.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">THE COLOURS...</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: left;">Because what this game does is kinda weird. Even though the colour scheme is... well girlish to say the least and the music is rather... soft, I was caught. Even though I exclusively wear black and listen to blackmetal to progressive. But whatever, the movements of that robot unicorn are smooth and seem nice and all in all its just a working concept.</div>Also the slight touch of creepyness - at certain points the game tells you that "all is hopeless" and "you will die.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="240" src="http://img255.imageshack.us/img255/2333/43625449.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Note the tear. A cut off robot head, that cries. Classic.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="http://img255.imageshack.us/img255/2333/43625449.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>That doesn't quite seem to fit the concept at all.<br />
I just don't get this game, especially because it doesnt fit into Adultswim's toilet humor and sort of gore games (which are completely fine with me). I just really have no clue what this is all about.<br />
Oh the game is great btw.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com10tag:blogger.com,1999:blog-6399478072245215293.post-4688461246319261552010-10-03T07:33:00.000+02:002010-10-12T17:47:31.108+02:00Im sorry you guys...But I will be off to Budapest, starting tonight. I'll try, but I can not promise you any entries. Check in every now and then.<br />
Edit: Aw christ, I got the dates messed up... I meant to write 10/3 and not 3/10...Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com1tag:blogger.com,1999:blog-6399478072245215293.post-17582450658773433162010-10-02T10:17:00.000+02:002010-10-02T10:17:40.938+02:00Stop it! IN THE NAME OF SCIENCE!<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC66AB_WyyAIlGEUIWt28-E-IoBoIa2eABuNYADmEbAsxz4sTcn8BYBfXU7-N3QBeUJ0FSARctU20PTy_a4xwJQt0i1FcewFM400zVg6qQbz3-WXyu1p1mW6FKRcET0a3VLXf2q8Ekar7n/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC66AB_WyyAIlGEUIWt28-E-IoBoIa2eABuNYADmEbAsxz4sTcn8BYBfXU7-N3QBeUJ0FSARctU20PTy_a4xwJQt0i1FcewFM400zVg6qQbz3-WXyu1p1mW6FKRcET0a3VLXf2q8Ekar7n/s320/4.jpg" width="320" /></a></div>So, as "<a href="http://imadepoopies.blogspot.com/">Much Poopies!</a>" suggested, I checked out <a href="http://armorgames.com/play/1920/bubble-tanks-2">Bubble Tank 2</a> by Hero interactive. You can access it via Armor Games. First of all, let me say a few words about Hero interactive. For some reason I really hate them. It could be because of this horryfing disfiguration of a mascot that makes me want to take a dump, reach into the bowl and go Picasso on my screen with what I found. Or maybe one night I came home drunk, kick started my computer and decided to play a game and it happened to be by them. Whatever, whenever their logo pops up I grind my teeth and go "aw shit."<br />
However, I gave Bubble Tank 2 a fair try. I was actually quite surprised, because I played Bubble Tanks 1 before and didnt know it had a sequel and a spin-off: Bubble Tank Tower Defense.<br />
The idea is that you control a tank, made of bubbles, that shoots bubbles at other tanks, made of bubbles and collect bubbles they drop while driving( swimming?) around in a bubble.<br />
I have no clue whatsoever how anyone would get the idea to make tanks from bubbles, seeing the defensive capability of soap being quite low. And a war of soap tanks could be won quite easily with, say, sand. Whatever. It's a game and games don't need realism! Fuck yeah, games!<br />
So you start off with a pretty basic vehicle made up from a few blue and yellow bubbles, the yellow ones indicating turrets.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDOhdpoPywVJCc9wOg2BW-4z9k3W-2rn9ETQDtvct3fZ3vSkv6mtQ5lzChzcscGtXBbRG4SFBil4uh5-g05TO0_ClbkUiFonvf58rL_l7piSM2EN1XdUuSXv_qOVh7eDsqJ8Wf3W3bfV0u/s320/1.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You grow with more bubbles.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDOhdpoPywVJCc9wOg2BW-4z9k3W-2rn9ETQDtvct3fZ3vSkv6mtQ5lzChzcscGtXBbRG4SFBil4uh5-g05TO0_ClbkUiFonvf58rL_l7piSM2EN1XdUuSXv_qOVh7eDsqJ8Wf3W3bfV0u/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>You then proceed to slip from bubble to bubble and kill of others, first defenseless little guys, later bigger boss-like things that must have been constructed by some crazy bubble scientist.<br />
Every enemy you kill drops little bubbles you can collect to grow and later on evolve (Darwin would kill me right here) into a bigger, better tank, either a fast one or a slow, heavy damage thing, or something inbetween. The problem is: whenever you take damage you loose collected bubbles and once the bubble counter reaches zero you start at the first bubble. Which sucks major ass, because you get hit. A lot.<br />
But that is not the biggest problem yet. The biggest problem is that at some point the level bubbles get so crowded with enemies that sputter bullets like they're special or something because their mommies didn't love them enough. I have no clue what went through the developers mind. It must have been like "yeah, bathroom stalls are pretty awesome, because you don't have any space and have to avoid all the shit. We should totally include that into our game."<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="259" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0GoZfUIsPVXlJGTvJXRJBlo07uht8i1l2L0iCws-w86Oss5BPsSacpm80xo-ju8lPL9pDeIudoYCsUuqn2-Q2QnjZ8ObAXf0oSLTGRsJUc-W9cR4gEhkzsBDuLA307WapewPSWrz2HoYS/s320/3.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kekeke Zergrush. The one in the red circle is me, btw.</td></tr>
</tbody></table><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0GoZfUIsPVXlJGTvJXRJBlo07uht8i1l2L0iCws-w86Oss5BPsSacpm80xo-ju8lPL9pDeIudoYCsUuqn2-Q2QnjZ8ObAXf0oSLTGRsJUc-W9cR4gEhkzsBDuLA307WapewPSWrz2HoYS/s1600/3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a>Yeah, great fucking idea Hero interactive. Because what happens once you get to close to the level bubbles is that you get INSTA-WARPED to the next one. Once you jump back you realize that all the damage you have dealt to the enemies has been taken away, while you still limp around on your last 20 bubbles.<br />
"This is bullshit", I said and shut the game off.<br />
<br />
Now I remember why I hated Hero interactive.<br />
<span id="goog_1665203204"></span><span id="goog_1665203205"></span>Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com13tag:blogger.com,1999:blog-6399478072245215293.post-59791245034946664982010-09-30T20:37:00.000+02:002010-09-30T20:37:20.405+02:00*Insert Queens "Bicycle Race" here.*I love being a freelancer and being able to review the games I want. Here is another great Kongregate one: "Cyclo Maniacs". It was created by <span style="color: #003467; font-family: arial,helvetica; font-size: 12px;"><span class="top10"> <a href="http://longanimalsgames.com/longanimalsgames/main.aspx" target="_blank">LongAnimals</a> & <a href="http://www.robotjam.com/" target="_blank">RobotJam</a></span></span>, who are known for cute, original characters, reappearing in many of their games. The game itself can be found <a href="http://www.longanimalsgames.com/playgame.php?game=CycloManiacs.">HERE</a>.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy37_okqPdzBTojrWohq1-_VQjsGV7Lf-WcUo7uGPvHxH10PvlR49rVQNQkZt8EMjQv26JDdIIUx2ss8E3xYuCPOlr43PY3zd0hOpXPA8KeFtoxdqRVtW-hvygKawnu841S7SJx-FKDWDr/s320/0.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The title screen gives you a bit of an idea what's to come.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy37_okqPdzBTojrWohq1-_VQjsGV7Lf-WcUo7uGPvHxH10PvlR49rVQNQkZt8EMjQv26JDdIIUx2ss8E3xYuCPOlr43PY3zd0hOpXPA8KeFtoxdqRVtW-hvygKawnu841S7SJx-FKDWDr/s1600/0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>So let's get in there, shall we? You start off with a single playable character, an average biker on a normal bike and a single available track. On this track (as on any other track) you have three achievements to complete. But unlike most other games these aren't just for prestige: they also bring you new characters and new tracks to play on, so finishing first is not always that important. Actually, it doesn't matter at all as long as it's not the achievement you want to work on right now.<br />
The controls are pretty simple. You can accelerate, brake, jump and lean forward or backward, making wheelies or even loopings once you're off the ground.<br />
Careful though: turn too far or not far enough and you'll spread that beautiful face of yours all over the place like liver-sausage on pumpernickl.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc82gbkyRLTJ2AFKZiJNr0DAOr0ilLPnGOT3wPsOfruGEpC2bxQFdSiuCCK4Y3EaWEYMUNH95MWG4Xq2St3jSv0hu7uOxlhyo3tfInEG5PFmKLQnWFFhEyo7EYM8NflWXuent8YXAnufmN/s320/3.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Many areas, many levels.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc82gbkyRLTJ2AFKZiJNr0DAOr0ilLPnGOT3wPsOfruGEpC2bxQFdSiuCCK4Y3EaWEYMUNH95MWG4Xq2St3jSv0hu7uOxlhyo3tfInEG5PFmKLQnWFFhEyo7EYM8NflWXuent8YXAnufmN/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>After a while you get the hang of it and quickly gain all characters, upgrades and tracks. And by quickly I mean it takes 8 fucking hours but you wont notice because this game is so god damn addictive.<br />
I am serious. The easy controls, the nicely done difficulty curve and the funny characters, plus the fact that you'll be ripping combos like a mad cunt once you managed to get Ron.<br />
I am serious, that guys power level is way beyond 9000 when it comes down to summersaults, like mine when we're talking about uhm... doing nothing really. <br />
Anyway, where was I going with this? I don't even know anymore. Unfortunately my computer deleted my savegame for this one, so I had to start from scrap for the screenshots, which is sad. I had the thing played through man, like, all the way (what does it mean?).<br />
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<tr><td style="text-align: center;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-PDsFapaeGlvsfD1VWhxklrThK8cqFmAaHubykiyYswS1O6Hwl6_z_iIP3CqfaaTPX3uuAeDEslauIJ95j9wpFztNQplA2wQ_7-BZJosXn_PRA02VApSz2yrVSwZl81ovwo8bPw-yRdjO/s320/2.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Love me tender? Screw that. Buttfucktrain on the way.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-PDsFapaeGlvsfD1VWhxklrThK8cqFmAaHubykiyYswS1O6Hwl6_z_iIP3CqfaaTPX3uuAeDEslauIJ95j9wpFztNQplA2wQ_7-BZJosXn_PRA02VApSz2yrVSwZl81ovwo8bPw-yRdjO/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>Enough said. Play the game already.Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com30tag:blogger.com,1999:blog-6399478072245215293.post-88344470988280210592010-09-29T10:35:00.000+02:002010-10-14T11:04:11.851+02:00Sandbox for the big boys. Well, pubescent boys.Allright. This game has been the SHIT back when I was in that highschool in America. Like EVERYBODY was playing it in lunch hour and study hall and free periods. Mostly because it didnt exactly count as a game, but as a simulation? Whatever, it wasnt blocked by the school proxy server so we didnt care. We took any diversion. And boy, did we take it.<br />
So what is this "game" I talk of? As I mentioned, it's more a simulation. It is a sandbox simulation and I mean that as literary as possible because man, no pile of code ever deserved the title "sandbox" as much as this one. <br />
It's got the mysterious name "Dust" and You get to play with a wide arrange of toys, beginning from actual sand, over to seeds, up to high explosives and fireworks. All those fun things your mommy always took away when you were in an actual sandbox. Except for the sand, of course. Sand is still just sand.<br />
While the graphics are ridicously simple, no music or sound effects present (thats why everybody who plays this game sits there going "BOOOOM! PSSSSHHHH! KAPOOOOOW!") the physics of this game are actually quite good: something explodes or burns, it creates heat, things move away from it due to expanding air. Everything gets whirled around, more things get to the heat source and catch fire... well you get my point.<br />
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<tr><td style="text-align: center;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgcxi0C6RsAxAmljBnMHJcwfTQO6iMK5N2aXO9gqwYc7E-vpgjrBmUgVBQisH1DJfl_HyKShNYAU47xOuBEXPDMSbL6UG1TYenvAY4As4nUx0ldF2lV46XyY4-U3RsGlLRuA-BB69Hg_pD/s320/1.jpg" style="margin-left: auto; margin-right: auto;" width="279" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fireworks, Oil and Gundpowder raining down on a concrete bunker with a permanently lit fuse in the middle. Gee, that's not at all dangerous, right?</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgcxi0C6RsAxAmljBnMHJcwfTQO6iMK5N2aXO9gqwYc7E-vpgjrBmUgVBQisH1DJfl_HyKShNYAU47xOuBEXPDMSbL6UG1TYenvAY4As4nUx0ldF2lV46XyY4-U3RsGlLRuA-BB69Hg_pD/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
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<tr><td class="tr-caption" style="text-align: center;">This was bound to happen.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQL50Jp-kFL4cbP40yBqQAYyZ8u4rdptrbf7imO1dAw8Dw_C08bc2QAHZQ1GLXihRzMwbthYtKov_hgIoWJKfllyFnwFta6yyhoVKKfUYIPtucQQYPjZC9jIe2fif79Vp14QU1XHZ8BZuh/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
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<tr><td style="text-align: center;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkM7_54jICPBdKnL8HJipkAgkTpDhptFAU9_6ofGcQqxyig0OZOB28QCDi6aigpZYD7iDOMLhy5BsFDYL3VKbDwp0bi3b0qccQ5N7VERgzu15QT2pys3fb58ZkRIL0E2jaQgkyOwCb2Pwd/s320/3.jpg" style="margin-left: auto; margin-right: auto;" width="277" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Whoops.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkM7_54jICPBdKnL8HJipkAgkTpDhptFAU9_6ofGcQqxyig0OZOB28QCDi6aigpZYD7iDOMLhy5BsFDYL3VKbDwp0bi3b0qccQ5N7VERgzu15QT2pys3fb58ZkRIL0E2jaQgkyOwCb2Pwd/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
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<tr><td style="text-align: center;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjODtpTD0ESfLgcCsLpbeRsTEnPX4erFpoNPDKGDSJ4xgone-wnmz8YHlEMXIvqczGR83OjT7IQEBJEXAf90Ys3ygDL9BGPQzPn8kmgbk3_t8tkYQ1j4zjLDpEmUGNSVAJVOejzPwDf50hD/s320/4.jpg" style="margin-left: auto; margin-right: auto;" width="278" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can clearly see the particle movement and heat simulation, indicated by the red, green and blue background.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjODtpTD0ESfLgcCsLpbeRsTEnPX4erFpoNPDKGDSJ4xgone-wnmz8YHlEMXIvqczGR83OjT7IQEBJEXAf90Ys3ygDL9BGPQzPn8kmgbk3_t8tkYQ1j4zjLDpEmUGNSVAJVOejzPwDf50hD/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>But now, since "Dust" isnt a real... game and all, and you don't have a goal, why is it fun? Or is it fun at all? Well... Yes. It is fun. It's not going to take you through that class you despise but had to take because you needed the credit in which you now sit in the very back row with your netbook and pretend to be "working". At least it's not going to last all semester, no. But a little diversion on the side? Perfect. I mean seriously, look at the screenshot. You see the kind of shit you get to play around with? Don't you wanna rub each and every fucking element of this game in your face? Fuck, I havent even figured the shit out of some of them. For example the fuck is "soapy"? (And I love the abbreviation "F-Works" btw...) there's tons and tons of ridicolous amounts of things there. I mean, they don't behave realisticly in most cases but who gives a rat's ass. But come on, you can't tell me that the grenades in real life bounce off of walls like they do in Call of Duty 4, right?<br />
Whatever folks. Imma build huge sky scrapers of stone and watch them tumble from the blast of a c4 explosion. <br />
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<tr><td style="text-align: center;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb03YIXaVT0Ibt8aICube-6BF90UhflcLGeD291a0qh5-bMMhrbYJH6IxamARIsgCuYrMN7-PiePlVuBZZLzRG9dvoh8icPXIgge0dN8AI0o_kqYwZSozYcP4W7kUg84njvYG8FGyLwGNS/s320/5.jpg" style="margin-left: auto; margin-right: auto;" width="277" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hehehe.</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb03YIXaVT0Ibt8aICube-6BF90UhflcLGeD291a0qh5-bMMhrbYJH6IxamARIsgCuYrMN7-PiePlVuBZZLzRG9dvoh8icPXIgge0dN8AI0o_kqYwZSozYcP4W7kUg84njvYG8FGyLwGNS/s1600/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com31tag:blogger.com,1999:blog-6399478072245215293.post-47858433577833761412010-09-29T00:31:00.000+02:002010-10-14T11:03:54.125+02:00Hello world.<div class="separator" style="clear: both; text-align: center;"></div><br />
Hello dear world. I would like to introduce myself and the concept of this blog. I am a 20 year old German, who lived a year in Wisconsin and spends a lot of time... well I like to call it thinking about important things. Yes. Let's use some phrase to hide that I actually just waste time. But we all remember John Lennon's quote "Time you enjoyed wasting wasn't really wasted" or something in that direction.<br />
AAAAANYHOW. I like flash games and I always think that some of these are so cleverly thought out and well programmed, that there is just so much work in them that they deserve a proper review. Well this may not be proper and adequate, but I often like to think that writing about stuff while at the same time being critical and informative is fun, so its more of a personal thing.<br />
<br />
I would like to begin today with one of my all time favorites: "The Space Game" by Kongregate.<br />
(To be found here: http://www.kongregate.com/games/CasualCollective/the-space-game)<br />
<div class="separator" style="clear: both; text-align: center;"></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ew53ssZIyoWsXKo767-eTP-tzitmmMebZJtaixG3nHAEkTs6fMe0dCh_mKH9o9-L1tAdNjGJ0xWjAdp-mCoe9SETTubM4SFuLrw5uPeiSeduBjeOMqFmc-6mE2pmIN2G6y0Qy2BLry6u/s320/1.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The campaign screen. I fail to finish the last mission...</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ew53ssZIyoWsXKo767-eTP-tzitmmMebZJtaixG3nHAEkTs6fMe0dCh_mKH9o9-L1tAdNjGJ0xWjAdp-mCoe9SETTubM4SFuLrw5uPeiSeduBjeOMqFmc-6mE2pmIN2G6y0Qy2BLry6u/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>The concept behind "The Space Game" is quite simple. You are a greedy miner who wants to cash some minerals in. The problem is that the wealthies areas are populated by pirates who'd like a slice of the cake. And a slice of your vulnerable space stations. And your workers. Maybe even from you, nobody knows.<br />
So you build your bases (powered by a central generator) over a net of space-power lines. I know, I know. This isnt realistic. Boo hoo.<br />
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<tr><td style="text-align: center;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzxnPoPmTcWv24nLnp-Vn5h7nn5heuhiunISTT4cmCfN02DVQ7E0NRt1Xm1mdBKGVlxfrCh1hL8O8WwWA59ZNOk3_SrzuCavhCzq1Qnpk1CFPj3R5BEne2tYEGzzOSlcu1F3F9GlWzWS4W/s320/2.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cute base, isnt it?</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzxnPoPmTcWv24nLnp-Vn5h7nn5heuhiunISTT4cmCfN02DVQ7E0NRt1Xm1mdBKGVlxfrCh1hL8O8WwWA59ZNOk3_SrzuCavhCzq1Qnpk1CFPj3R5BEne2tYEGzzOSlcu1F3F9GlWzWS4W/s1600/2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a></div>While doing this you have to wisely choose how to spend your budget: do you want to expand quicker, gain more money but have a spread out base that will be hard to defend? Or do you save money to build a massive walls of lasers and missle cannons in the case of an attack?<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4pOJnirUc-h8IMPQhgsAOmRFOOb-UOC-tn_NpzKn_10BACudRHMzVFqDS6N6Blg8yJeyhkHgnRhbNVu9lu0FZyNBcWFod3Mzc-zEV563UTe4ybYkwwIyhI9CAT05a1LxWAGOe3Xd2srKM/s1600/3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a></div>And you will be attacked. A lot. Depending on what mode and what difficulty you chose, there will be different kinds of enemies that will require different defenses. The king (or queen?) of them being the mothership with powerful long-range lasers and interceptors, that can only be properly responded with upgraded missle launchers.<br />
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<tr><td style="text-align: center;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4pOJnirUc-h8IMPQhgsAOmRFOOb-UOC-tn_NpzKn_10BACudRHMzVFqDS6N6Blg8yJeyhkHgnRhbNVu9lu0FZyNBcWFod3Mzc-zEV563UTe4ybYkwwIyhI9CAT05a1LxWAGOe3Xd2srKM/s320/3.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Aw balls.</td><td class="tr-caption" style="text-align: center;"><br />
</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: left;"> Furthermore it offers 3 game modes plus one if you have an account with Kongregate (hell, if that one company keeps buying websites there wont be a need to create an account, wink wink): campaign mode, in which you have to complete a certain amount of missions with certain varying targets, mining mode, in which you must harvest a given amount of minerals before you got your ass handed to you and survival mode. In survival mode there is no victory, (which is kind of ironic, considering the name of the mode) but instead there is just a lot of cash, a lot of space, and a lot of enemies. IMMO the best one.</div><div class="separator" style="clear: both; text-align: left;">But let's get down to what I like about this game.</div><div class="separator" style="clear: both; text-align: left;">First of all: I am an absolute science fiction freak. I especially looooove things that are "far out there" and "The Space Game" gives you that feeling. Well, if you zoom in all the way and just look at one of the single mining stations doing it's thing.</div><div class="separator" style="clear: both; text-align: left;">Anyhow, I really enjoyed the simplicity, yet slight difficulty curve of this game. It's like its saying "Come on, just a little more, I have to show you just one more thing, just one more wave of enemies, can you get that?" - like when your grandparents call you if you could 'just help them build up the new cupboard they bought' and end up working all day covered in grease, sweat and filled with apple pancakes.</div><div class="separator" style="clear: both; text-align: left;">Also notable is the writing around it. Its kinda childish, but funny. It's not what a space agency would write to their space mining operator via space mail, but thats okay. I am sick and tired of mini games taking themselves too serious.</div><div class="separator" style="clear: both; text-align: left;">And I am even more sick of games making fun of that. This one just comes very natural, like the programmers sit next to you while you try out their newest creation.</div><div class="separator" style="clear: both; text-align: left;">The graphics are subtle, the music is fitting and the sound effects are ... well, they're there and you can kind of tell what they are, so I guess they suffice.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIbj5fy7ObKAGwUE4vi5b21oKJRNHRglj9IFG1PScJ4PmCFlFSHFvCZx7eCzHw1Z_IE3Wrlvldw2xYK6XZcvr5s1clAGAw6fbnMlX91ntuno-Gn9QwXaR15LVBXG3k4eNYEjSM3mAgOnrC/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIbj5fy7ObKAGwUE4vi5b21oKJRNHRglj9IFG1PScJ4PmCFlFSHFvCZx7eCzHw1Z_IE3Wrlvldw2xYK6XZcvr5s1clAGAw6fbnMlX91ntuno-Gn9QwXaR15LVBXG3k4eNYEjSM3mAgOnrC/s320/4.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;">All in all very playable and very addictive.</div>Toomuchtimehttp://www.blogger.com/profile/03007605851046105247noreply@blogger.com11